Northwall 2: Haven
A downloadable game for Windows and macOS
Project In Development!
Northwall 2 is a sequel to Northwall (https://forums.rpgmakerweb.com/threads/northwall-v1-0-1.18152/), which is a completed game available to download and play for free. Right now, Northwall 2 has about 30-60 minutes of gameplay available.
The biggest goal for this project was to have 100% self-written Plugins. I'm a professional web developer and extremely familiar with JavaScript, so RPG Maker MV was a great opportunity to dive in and rework the base engine to my heart's desire. There is not a single Plugin used for this project that I didn't write myself and I want as much of the game to be developed by me as possible. Where I'd say the biggest gaps in my skillset are would be art assets, custom sprites especially. That said, I've spent a significant amount of time ensuring the game's combat, gameplay, and story would stand out amongst RPG Maker games, just as I did with the first Northwall.
Still, I care about having good maps, sprites, animations, and ensuring nothing done is lazy. I may not have much in the way of skills drawing things from scratch, but I've developed what I think are pretty good talents of editing and reshaping existing assets - plus with the ability to write all my own Plugins, there's a lot of freedom to customize and create unique experiences!
What I'm Looking For
You can visit the Project Link to see more details about the goals, but what I most want feedback on is, "Is the game fun for what you can play?" I want to ensure the base systems and foundation of the game is something that would draw people in, because I don't want to spend a lot of time coming back and rebuilding everything. If you play what's available and think, "I can't wait for more," that's great! If not, I want to know why - and I hope you're open to a lot of back-and-forth discussion.
I'm especially interested in Let's Plays or Let's Trys! If you're a streamer or you like to record your playthroughs, please let me know! I find video feedback to be the most useful, because it lets me see all kinds of things people wouldn't think to comment on.
Synopsis
After the events of the first game, Northwall, Tilana and Varsena traveled through the portal they found in the eastern cave and discovered a much larger continent than the one they were familiar with. With Tilana recognized as a leader among the "monsters", she found herself and her followers in need of a home. Knowing firsthand just how humans would react to "monsters" and people like her, Tilana decided to construct a new settlement to act as a home to those humans would dismiss as monsters, heretics, and beasts. This home would be called Haven.
On this new continent, a "beast" has been captured and imprisoned, forced to fight as a gladiator. When another "beast" is thrown into her cell and told the two of them will be fighting together, a journey begins to reach Tilana's new sanctuary. Still, how much of a haven is it, really? And can someone who's used to being alone get used to being part of a community?
Project Link
For the most up-to-date information about the project and additional details, visit https://forums.rpgmakerweb.com/threads/northwall-2-haven-version-0-4-0.125109/
Features
- 100% Unique Plugins - no community Plugins whatsoever, all custom code has been written by me. As mentioned in the goals section, if JavaScript is needed to do something, I will write it myself. I've performed significant overhaul to much of the UI and default systems in an attempt to provide a truly unique game within the RM community.
- Strategic combat - no basic attacks! The basic attack command has been completely removed, in favor of three categories of skills: Weapon, Magic, and Special. Equipping different weapons (or transforming into a new form) provides different weapon skills, while Magic and Special abilities are innate to the character using them. Combat is designed to demand counters based on abilities available to your characters.
- Music score by Kevin MacLeod (incompetech.com). Please see the Credits file included with the game for all music tracks included.
- No random encounters. Combat should be deep and intricate, just like the first Northwall game. This time around, all random encounters have been removed and every single battle has been designed as a "boss battle". Filler content, begone!
- Significant choice system for dialogue. Almost all the main character's lines are chosen by the player from between 2 and 4 choices. As the game expands and progresses, these choices will have far-ranging impact on gameplay and story.
| Published | 5 days ago |
| Status | In development |
| Platforms | Windows, macOS |
| Author | RMZevia |
| Genre | Role Playing |
| Tags | Fantasy, Indie, RPG Maker, Singleplayer, Sprites, Story Rich, Turn-based |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
| Accessibility | Configurable controls, Interactive tutorial |
| Content | No generative AI was used |
Install instructions
The download files are for PC and Mac machines. Unzip the files, then open the folder and run the Game.exe file.



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